/RT

A raytracing program built from scratch in C language, using MinilibX minimal graphics library, with pseudo-xml files as input, a dynamic render realtime viewer, and the ability to save bmp at your resolution of choice, and the ability to render on multiple devices for faster distributed rendering.

Primary LanguageC

RayTracer (RT)

A raytracing program built from scratch in C language, using MinilibX minimal graphics library, with pseudo-xml files as input, a dynamic render realtime viewer, and the ability to save bmp at your resolution of choice, and the ability to render on multiple devices for faster distributed rendering.

This project's main goal is learning raytracing from scratch, making a simple pseudo-xml parser expandable by design, and distributing computational tasks using C sockets to implement cluster rendering.

a scene displaying the use of bump mapping to alter refraction

Features

  • Simple shapes : sphere, cone, cylinder, ...
  • Complex shapes : hyperboloid, torus, hollow cube, ...
  • Shading : diffuse, specular, transparency, reflection, refraction
  • Mappings : diffuse, specular, normal, transparency, reflection.
  • Manipulations : plane cut, object limiting, texture cutting.
  • Anti aliasing : 1x 2x 4x
  • Smooth shadowing
  • Parallel light
  • 3d red-blue stereo rendering
  • Mandelbulb fractal

Installation

OSX & Linux:

make -C ./libs/MinilibX ; make

Usage Example

Open the scene specified in the gui view

./rt scene_file.xml

Render the scene to the bmp file

./rt --no_window save_file.bmp scene_file.xml

The scene file

Example of a scene demo.xml
<scene ambiant="0.5" AA="4" resolution="720" light_samples="20"></scene>
<camera position="(10, 20, 80)" lookat="(0, 20, 0)" fov="40"></camera>
<light center="(0, 200, 20)"  radius="3" intensity="0.5" color="#FFFFFF"></light>
<light center="(0, 100, 100)"  radius="1" intensity="0.5" color="#FFFFFF"></light>
<cone length="30" center="(0, 10, 0)" color="#FF00FF" axis="(0, 1, 0)" radius="6"></cone>
<plane center="(0, -1, -10)" length="(60, 60)" U="(0, 1, 0)" V="(1, 0, 0)"  color="#D3D3D3"></plane>
 <plane center="(0, -1, 0)" length="(60, 60)"  U="(0, 0, 1)" V="(1, 0, 0)"  color="#D3D3D3"></plane>
<sphere center="(5, 10, 50)" color="#FF0000" radius="3"></sphere>
<ellipsoid center="(30, 3, -10)" axis="(10,5, 5)" translation="(3, 0, 0)" color="#000000" radius="4"></ellipsoid>

I invite you to discover more about the available tags and properties from the source code and the example scenes in rt-scenes

Result

Rendering result of the previous example

The GUI mode

The GUI mode gives you the freedom of moving the camera, enabling and disabling some effects and saving the result to a bmp.

the GUI

Some Renderings

light going thru a cut object light going thru cut object, but with soft shadows on inside a transparent refractive sphere partially transparent sphere with earth normal mapping Simple scene with reflection scene with procedurally generator textures

Authors

MbarkErras

KernelOverseer

abenaiss