Weird texture sampling issue
0e4ef622 opened this issue · 2 comments
0e4ef622 commented
There's a line and I have no idea why it's there. I think it might have something to do with alpha blending since the line is at the boundary between the opaque part and the transparent part of the image.
0e4ef622 commented
Possibly related to PistonDevelopers/graphics#1104?
0e4ef622 commented
Ok I figured it out, it's because the transparent part of the image is actually 100% transparent white, so some of the white bleeds in due to interpolation.