Podshot/MCEdit-Unified

Keeps crashing when i interact with anything.

Dogeislove opened this issue · 1 comments

I know a bit of c++ but not python. Does anyone know how to fix this?
MCEdit version: 2.0.0-beta14
Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
Platform: win32
System version: Windows-10-10.0.18362
Processor: Intel64 Family 6 Model 158 Stepping 9, GenuineIntel

Obtained a GL context with this format:
Valid: True
Version: 4.6
Hardware Accelerated: True
Depth buffer: True, 24
Double buffer: True
Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

Driver info:
GL_VERSION: 4.6.0 NVIDIA 441.87 (4, 6)
GL_VENDOR: 'NVIDIA Corporation'
GL_RENDERER: 'GeForce GTX 1050 Ti/PCIe/SSE2'


Unhandled Exception

Traceback (most recent call last):
File "mcedit2\editorsession.py", line 1643, in viewOffsetChanged (self is a EditorTab)
File "mcedit2\worldview\minimap.py", line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
File "mcedit2\util\raycast.py", line 30, in rayCastInBounds
File "mcedit2\util\profiler.py", line 73, in _wrapper (self is a Profiler)
File "mcedit2\util\raycast.py", line 77, in rayCast
File "mcedit2\util\raycast.py", line 215, in advanceToChunk
File "mceditlib\worldeditor.py", line 831, in getChunk (self is a WorldEditorDimension)
File "mceditlib\worldeditor.py", line 499, in getChunk (self is a WorldEditor)
File "mceditlib\cachefunc.py", line 77, in call
File "mceditlib\worldeditor.py", line 477, in _getChunkDataRaw (self is a WorldEditor)
File "mceditlib\anvil\adapter.py", line 922, in readChunk (self is a AnvilWorldAdapter)
AnvilChunkFormatError: [Errno Error loading chunk: KeyError('Key Blocks not found.',)] None: <traceback object at 0x000001B8982272C8>

This is a bug with MCEdit 2.0 which is a separate project. Please report it at the correct GitHub repository: https://github.com/mcedit/mcedit2