[Bug] Performance Downgrade when using Zink backend.
TianmuLong opened this issue · 3 comments
Describe the bug
In the latest dev version (main/ccde0ef),
choosing Zink instead of ANGLE or GL4ES may lower the fps by 80%.
Also, the Metal HUD is disappeared.
The log file and images/videos
No response
Steps To Reproduce
1. Install Pojav using TrollStore 2.1.
2. Start the latest Minecraft(1.21.1).
3. Create a superflat world and open Debug/F3.
Expected Behavior
The FPS might be higher, and the Metal HUD should appear.
Platform
- Device model: iPad Pro (11-inch) (4th gen)
- iOS version: iOS 17.0 using TrollStore
- PojavLauncher version: 3.0 (main/ccde0ef)
Anything else?
The view distance was set to 16 when simulate distance was 4.
3GB RAM was given for Java 21.
Other settings are all default.
The tipa format was used when downloading dev version.
this is a known issue, but i also don't know when this will be "fixed", Zink is overall laggy which is normal, as if its a trade-off compatibility for performance, use Zink for debugging purposes only, not for regular use.
Ah, after all lots of mod requires OpenGL 4.3 or higher these days, and Zink seems to be the most closing one.
closing as this is normal, zink is more compatible but less performant