Polymaker/ldd-modder

[FEATURE REQUEST] Import collision model

Opened this issue · 2 comments

Unless this is a feature that already exists that I just haven't figured out yet, it would be immensely helpful to be able to load a model file and use that as the collisions. I noticed bricks exported from the tool as a model file have all the collision cubes parented to their own object, but re-importing that model doesn't import the cubes as collisions.

Also, when I am creating the collisions, there doesn't appear to be a way to mirror a selection on an axis. So I have to do both sides of a symmetrical object manually.

Sadly I haven't yet implemented the feature to re-import collisions.
It was my goal all along but it was harder than I expected to develop.

The problem is that when you import a model, there is nothing in particular that tells me that some models are a collision or not.
Also the size (or radius for collision spheres) of the collision is not present in the model file so I have to calculate it from the vertices of the model.

About your last request, I am currently working on implementing a symmetry system.
It will probably finished for the next release.

Ah, okay. No problem.
This is a fantastic tool so far. I've made several custom pieces with it. Great job!