Inconsistent gem quality effects with integer breakpoints (e.g. additional projectile)
blvcksvn opened this issue · 0 comments
Certain quality effects that provide projectiles correctly scale to 1% quality effects (typically on a 0.1% scale) but the following qualities state "Fires an additional arrow" or "Fires an additional projectile" instead of 0.05 per 1% quality, giving off the impression of adding 20 projectiles at 20% quality.
In-game, these quality texts only appear at quality 20%.
Examples:
- Anomalous Split Arrow
- Anomalous Volcanic Fissure
- Divergent Artillery Ballista
- Anomalous Frenzy
- Divergent Spectral Throw
- Divergent Creeping Frost
- Anomalous Power Siphon
- Divergent Shattering Steel
Freezing Pulse's Divergent quality also has a similar issue with boolean stat, providing "Cannot Pierce Enemies" instead of "5% chance not to Pierce Enemies". Note that this stat is NOT a breakpoint, and does actually scale per 1% quality.
- Divergent Freezing Pulse
Not sure if this is able to be solved from our level or if this is a GGPK issue with 0.05 value qualities. In the interim, I've added small notes to the quality sections of related pages reflecting same.