PsiLupan/FRAY

Black Screen Render

PsiLupan opened this issue · 0 comments

Game is now looping and rendering on a black screen.

Dolphin shader compilation shows several errors of:
50:42:857 videobackends\d3dcommon\shader.cpp:125 W[Video]: ps_5_0 compilation succeeded with warnings: D:\Dolphin-EMU\Shader@0x00000196AB392EE0(659,7): warning X4000: use of potentially uninitialized variable (alpha_A) D:\Dolphin-EMU\Shader@0x00000196AB392EE0(659,7): warning X4000: use of potentially uninitialized variable (alpha_B) 50:43:253 videobackends\d3dcommon\shader.cpp:125 W[Video]: ps_5_0 compilation succeeded with warnings: D:\Dolphin-EMU\Shader@0x00000196AB392EE0(657,7): warning X4000: use of potentially uninitialized variable (alpha_A) D:\Dolphin-EMU\Shader@0x00000196AB392EE0(657,7): warning X4000: use of potentially uninitialized variable (alpha_B) 50:43:656 videobackends\d3dcommon\shader.cpp:125 W[Video]: ps_5_0 compilation succeeded with warnings: D:\Dolphin-EMU\Shader@0x00000196AB392EE0(658,7): warning X4000: use of potentially uninitialized variable (alpha_A) D:\Dolphin-EMU\Shader@0x00000196AB392EE0(658,7): warning X4000: use of potentially uninitialized variable (alpha_B) 50:44:059 videobackends\d3dcommon\shader.cpp:125 W[Video]: ps_5_0 compilation succeeded with warnings: D:\Dolphin-EMU\Shader@0x00000196A8712A80(658,7): warning X4000: use of potentially uninitialized variable (alpha_A) D:\Dolphin-EMU\Shader@0x00000196A8712A80(658,7): warning X4000: use of potentially uninitialized variable (alpha_B)

So possibly due to a missing part of HSD_State or something else.