the model breaks the mesh after importing the animation
Koneko1Toujou opened this issue · 6 comments
Hello. I downloaded your plugin and installed it. I downloaded the Heroes ONE program and extracted the DFF and ANM model from there I installed the DFF plugin which was also indicated in the description. After that, I set Connect Bones in the settings and a mesh and bones appear. I select the armature and import the animation through the plugin. Ahhh after this the model becomes crooked. the mesh is stretched. please tell me what am I doing wrong
I do know Vector is a model with multi-mesh, try downloading and installing the multi-mesh branch of DragonFF
also i never used "Connect Bones" myself, i don't know what that option does anyway.
@Koneko1Toujou "Connect Bones" isn't currently supported for anm. If there is any reason to use this option?
@Koneko1Toujou "Connect Bones" isn't currently supported for anm. If there is any reason to use this option?
So. I rubbed my eyes a little and saw this fixture. Of course the animations are now imported correctly.
I want to ask a couple more questions. Should I create a new topic or can I continue here? They relate to exporting mdl format (WarCraft 3 Game)
I think about these questions to contact me personally https://discordapp.com/users/357236126446125066/
I'm not familiar with models for WC3, but I'll try to help
I think about these questions to contact me personally https://discordapp.com/users/357236126446125066/ I'm not familiar with models for WC3, but I'll try to help
Fine. I followed the link but nothing happened. Can you write your nickname? I will send you an application. my nickname is hiveworkshop