Psycrow101/Blender-3D-RW-Anm-plugin

the model breaks the mesh after importing the animation

Koneko1Toujou opened this issue · 6 comments

Hello. I downloaded your plugin and installed it. I downloaded the Heroes ONE program and extracted the DFF and ANM model from there I installed the DFF plugin which was also indicated in the description. After that, I set Connect Bones in the settings and a mesh and bones appear. I select the armature and import the animation through the plugin. Ahhh after this the model becomes crooked. the mesh is stretched. please tell me what am I doing wrong

I do know Vector is a model with multi-mesh, try downloading and installing the multi-mesh branch of DragonFF
also i never used "Connect Bones" myself, i don't know what that option does anyway.

@Koneko1Toujou "Connect Bones" isn't currently supported for anm. If there is any reason to use this option?

@Koneko1Toujou "Connect Bones" isn't currently supported for anm. If there is any reason to use this option?

So. I rubbed my eyes a little and saw this fixture. Of course the animations are now imported correctly.

I want to ask a couple more questions. Should I create a new topic or can I continue here? They relate to exporting mdl format (WarCraft 3 Game)

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I think about these questions to contact me personally https://discordapp.com/users/357236126446125066/
I'm not familiar with models for WC3, but I'll try to help

I think about these questions to contact me personally https://discordapp.com/users/357236126446125066/ I'm not familiar with models for WC3, but I'll try to help

Fine. I followed the link but nothing happened. Can you write your nickname? I will send you an application. my nickname is hiveworkshop