Error while exporting a custom animation
Opened this issue · 2 comments
Hancapo commented
Psycrow101 commented
Hancapo commented
Yeah, but for some reason is trying to read a bone that doesn't exists in the armature (it might be in the action). Just for the record, this happens A LOT (baking an animation from an IK Rig, retargetting, etc.), All I can do is to edit already existing anims (it still can happen under this context tho), anything else won't work 95% of the time. So, in that regard most of the time is kinda useless.
not_working.zip