Psycrow101/io_scene_gta_ifp

Error while exporting a custom animation

Opened this issue · 2 comments

I was trying to export an animation without importing an existing one, and I always get this kind of errors:

image

It looks like the bone with the keyframe doesn't have a bon_id assigned
image

Can you share the .blend project?

Yeah, but for some reason is trying to read a bone that doesn't exists in the armature (it might be in the action). Just for the record, this happens A LOT (baking an animation from an IK Rig, retargetting, etc.), All I can do is to edit already existing anims (it still can happen under this context tho), anything else won't work 95% of the time. So, in that regard most of the time is kinda useless.
not_working.zip