Everything should be optional
Opened this issue · 0 comments
hobnob commented
At the moment monsters have settings for the level they appear at to different party sizes (none, normal, elite). But some scenarios also apply a filter to items within the map depending on the party size. For example, Scenario 23 requires different pressure plates to be assigned depending on the party size.
We need a way of ascertaining that something is visible only to certain party sizes. The recomendation is 3 optional flags (twoPlayerVisible
, threePlayerVisible
, and fourPlayerVisible
) in the scenario JSON on obstacles, traps, doors, etc. to determine visibility. by default these would be true
but can be overridden in the JSON