Texture Issue
Closed this issue · 14 comments
So basically whenever I convert a mesh and its corresponding texture, it never matches up with the UV. Is there a way to fix this? Thanks!
Hello.
I am using the "R8_Bethgon_BNSF01_Ld.rn8" and putting "R8_BethgonII_BNSF01_0.tx8" on it as texture.
I have been running in the ModelLoaderTest project. I'm really new to all this vs code stuff lol.
I just got the .json file named "Model" what do I do next?
I have been running in the ModelLoaderTest project. I'm really new to all this vs code stuff lol.
thats just a random test thing, useless. you need to look at the project called Test, at the bottom theres code for loading a model and writing a collada file
I I only see the part to read the model. Unless theres another test thing I'm not seeing. Theres a bunch of code that's become a //
Ah, looks like I didn't push the changes to the test project.
https://github.com/Puyodead1/Run8-V3-reverse-engineering/blob/refactor/lib/CS/Run8/Test/Program.cs#L96-L106
I just tried replacing it with the stuff you sent before. It created a .dae file but I can't find where the model is supposed to be.
I just tried replacing it with the stuff you sent before. It created a .dae file but I can't find where the model is supposed to be.
the .dae file is the model. in blender, use import -> collada
Just tried it. It worked perfectly. Thank you so much for your help!
Awesome!




