PwneeStudios/Cloudberry-Kingdom

Compliance 8, BVT: 0-8 Languages

Opened this issue · 1 comments

Requirements The title supports all languages indicated in the submission form and reverts to a default when the dashboard is set to an unsupported language.
Tools 1. XbWatson
2. API Monitor

Configuration None
Definition None
Steps 1. In the Xbox 360 Dashboard, set the language to English.
2. Connect and run XbWatson to the Development Kit in use.
3. Connect API Monitor to the console using the following steps to check for debug.
a. In API Monitor Select Settings > Select Development Kit and ensure the in use Development Kit is selected
b. Select Settings again, then select Set XDB Path and copy and paste the path of the XDB file into API Monitor
c. Select Edit to enter the suite editor.
d. Under Category select Other and under Function select OutputDebugStringA
e. Under Options select Monitor Only and press Apply
f. Repeat steps c – e for OutputDebugStringW
4. When launching the game press Start in API Monitor
5. Progress into game-play.
6. Verify that the game
a. Does not crash or enter an unresponsive state
b. Does not output any debug in XbWatson, API Monitor, or on screen.
c. Implements localization in all intended areas.
d. Boots to the games default language for an unsupported language.
7. Repeat steps 1 – 6 for all languages supported by the Xbox 360 Dashboard.
Documentation Compliance runs Build Verification Tests to ensure that a title can be fully tested against the TCR test cases. BVTs are run against all submissions. Titles that are missing files or information are placed on hold for a maximum of 48 hours to resolve all issues. It is critical for titles that have complex XLSP features to resolve front end XLSP issues quickly so that all issues can be resolved within 48 hours.
Result The game contains all supported languages. The game should also not contain stability issues or debug that are language specific.
Pass Examples • The game launches in all languages, supported and unsupported.
Fail Examples Final Submission Rejection
• The game hard-locks when launched in any language.
• The game boots in a supported language other than the default language when launched in an unsupported language.
• The game displays debug output on-screen, in APIMon, or in XbWatson when launched in any language, supported or unsupported.
Optional Submission (Allow into test but must fix for Final Submission)
• The game hard-locks when launched in another language other than the default language.
• The game boots in a supported language other than the default language when launched in an unsupported language.
• The game displays debug output on-screen, in APIMon, or in XbWatson when launched in any language, supported or unsupported.
NA Examples None
Analysis None
Faq None
Hardware 1. Development Kit x 1

game must be on dashboard