[R230]
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If save data is supported,
AND the trophy system is supported:
N/A
When save data (including information affecting trophy obtainment) owned by another user is loaded, the title performs one of the following.
The title displays a message indicating that the save data cannot be used because it belongs to another user, and lets the user play the game without using information in that save data.
The title displays a message indicating that trophies cannot be unlocked because the save data belongs to another user, and lets the user play the game using information in that save data.
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Explanation:
When save data owned by another user is loaded, the load completes properly but trophy unlocking is prevented by the system, and subsequent sceNpTrophyUnlockTrophy() calls will always return an error. Thus, trophies will not be awarded to the user even when the game is continued. Design the title so that such save data cannot be used, or a message indicating that trophies cannot be unlocked is displayed to the user and the game can be continued. In either case, the title must not request for game termination.
It is recommended that the timing at which to display the message indicating save data cannot be used/trophies cannot be unlocked because the save data belongs to another user be immediately after the load of the save data completes.
When saving user-edited character data and other save data with no effect on trophies, do not use the "automatic ban on unlocking" feature of the trophy system.
Regarding the handling of save data owned by another user, also comply with R202. The proper method for handling owner information compliant to these requirements is exemplified in the "Save Data Utility Overview" document.