Pyrdacor/Ambermoon

Kire's treasure room open

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I saw in a Let's Play that the door to the treasure room was open at first visit. With open I mean you can just pass and no event occurs.

I know the bug from a long time ago but thought I already fixed it.

I have to double check but I guess it is the following:

The door uses door index 0. Which happens when someone has forgotten to set the right index. But index 0 is a valid index which is used by a real door. Iirc in the thieves guild. When you unlock a door, the savegame will mark it as open and so the door unlock screen will never occur again.

As I tested the door at Kire today, the door wasn't open for me. But I didn't open the door in the thieves guild. I only remembered later that there was this bug.

So the fix is to use the right door index here. I will also check if there are more doors with index 0. Iirc there was another one.

I want to improve the door anyway.