Pyrdacor/Ambermoon

Popups in bandits' cellar

Closed this issue · 3 comments

In the cellar of the house of bandits there is the monster section when you take the wrong teleporter. There is a text popup which informs you about bodyless voices and two buttons when you get there.

There are two major issues here:

  • First this still happens after you made peace with Nagier. When you remove the wall (shortcut to exit) the popup triggers.
  • Second the popup triggers for each earlier monster room when you enter in a later monster room first. For example take 2 correct teleporters and miss the 3rd one. You spawn in the last monster room. In the other two rooms you still get the same popups again.

During testing I found another huge bug which is already present in the original german version 1.01.

When you take the wrong teleport in the bandits' cellar you will be teleported to one of 4 rooms to the left depending which teleporter row you failed.

Left of the lower of those 4 rooms there is the bedroom of Nagier with the reward chest. After defeating Nagier (or make peace with him) you can enter it, hit a switch (S2 below) and you have a shortcut back to the stairs which lead up.

So far so good.

The problem now is that this switch (S2) is placed in a way that you can reach it through the wall. So if you are in the lower "fail room" you can place yourself at the right spot, hit the "hand button" and you will open the wall which leads directly to Nagier.

In a speed run you can just miss the first teleport on purpose and have a shortcut to Nagier.

The first image shows the fail room which you enter when missing the first correct teleport. There is only one switch (S1) to open the wall on the right (W1) to re-enter the room with the teleports. But S2 is placed too near in the corner so you can still activate it and open another wall (W2).

The second image shows how it looks after doing so.

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Here is an overview with the explored map:

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Fixed in 4b3407d