BUG: build error at Artix
Closed this issue · 7 comments
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ezQuake version:
r7708~3c3623f8
7708
OS/device including version:
Artix
Describe the bug
error during compilation
make -j5
1103 | SV_MVDName2Txt(dir.files[i].name));
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[CC] .ezquake/src/sv_mod_frags.o
[CC] .ezquake/src/vm.o
src/sv_mod_frags.c: In function ‘parse_mod_string’:
src/sv_mod_frags.c:181:51: error: passing argument 1 of ‘pcre2_substring_list_free_8’ from incompatible pointer type [-Wincompatible-pointer-types]
181 | pcre2_substring_list_free((const PCRE2_UCHAR8**)buf);
| ^~~~~~~~~~~~~~~~~~~~~~~~~
| |
| const PCRE2_UCHAR8 ** {aka const unsigned char **}
In file included from src/sv_mod_frags.c:33:
/usr/include/pcre2.h:949:1: note: expected ‘PCRE2_UCHAR8 **’ {aka ‘unsigned char **’} but argument is of type ‘const PCRE2_UCHAR8 **’ {aka ‘const unsigned char **’}
949 | PCRE2_TYPES_STRUCTURES_AND_FUNCTIONS
| ^
To Reproduce
Clone the git repository:
git clone --recurse-submodules https://github.com/ezQuake/ezquake-source.git
Switch to ezquake-source path:
cd ~/ezquake-source/
Initialize/update git submodules:
git submodule update --init --recursive --remote
Run the compilation (replace 5 with the number of cpu cores you have +1):
make -j5
You can add -jN as a parameter to make to build in parallell. Use number of cpu cores plus 1 (e.g. -j5 if you have a quad core processor).
Copy the compiled binary to your Quake folder, on 64bit linux the binary will be called ezquake-linux-x86_64.
Expected behavior
binary ezquake-linux-x86_64
Try to remove from src/sv_mod_frags.c:181:51: pcre2_substring_list_free((const PCRE2_UCHAR8**)buf);
substring const
: pcre2_substring_list_free((PCRE2_UCHAR8**)buf);
and build again.
@VVD Thanks a lot! Build done.
@VVD sorry have yet questions
again make clone git with no editing src/sv_mod_frags.c :181:51:
pcre2_substring_list_free((const PCRE2_UCHAR8**)buf); substring const: pcre2_substring_list_free((PCRE2_UCHAR8**)buf);
and its build good with no errors, why?
game working well, but what this mean at console?
home:[freeartist-artix]:~/Downloads/ezquake-source$ ./ezquake-linux-x86_64
**Error: Couldn't load gfx/palette.lmp**
This is typically caused by being unable to locate pak0.pak.
Copy pak0.pak into 'id1' folder, in same directory as executable.
(zenity:10592): Adwaita-WARNING **: 08:56:04.756: Using GtkSettings:gtk-application-prefer-dark-theme with libadwaita is unsupported. Please use AdwStyleManager:color-scheme instead.
**No provider of glGenSamplers found. Requires one of:
Desktop OpenGL 3.3
GL_ARB_sampler_objects
OpenGL ES 3.0**
home:[freeartist-artix]:~/Downloads/ezquake-source$
- Another compiler? Other build options?
- Read this:
This is typically caused by being unable to locate pak0.pak.
Copy pak0.pak into 'id1' folder, in same directory as executable.
You need file pak0.pak
with game data.
Another compiler? Other build options?
Only add to env, do git clone and build again with no errors
export CFLAGS="-march=native -O3"
from advice at nQuake/client-linux#15 (comment)
Read this:
already present at dir with builded bin ezquake-linux-x86_64
home:[freeartist-artix]:~/Downloads/ezquake-source/id1$ ls
id1 pak0.pak pak1.pak
home:[freeartist-artix]:
and what this mean? i am at old g92 nvidia card with 340.108 driver patched for new kernels
(zenity:10592): Adwaita-WARNING **: 08:56:04.756: Using GtkSettings:gtk-application-prefer-dark-theme with libadwaita is unsupported. Please use AdwStyleManager:color-scheme instead.
**No provider of glGenSamplers found. Requires one of:
Desktop OpenGL 3.3
GL_ARB_sampler_objects
OpenGL ES 3.0**
Get nQuake, install it and replace ezquake with just compiled.
i'm going to go ahead and close this since the initial issue was resolved, if needed we can help further on discord.quake.world