Issues
- 1
- 0
- 1
'Filter' texture flag defaults to 'on' when using new textures and rebuilding
#155 opened by Bropocalypse - 0
- 2
Invalid call. Nonexistent function 'build_def_text' in base 'Resource (QodotFGDSolidClass)'
#173 opened by VincentHill - 0
- 1
- 1
- 0
Apply trenchbrooms layer names
#168 opened by HarleyDavidson86 - 1
"full build" is missing
#171 opened by Serasul1984 - 4
- 0
- 0
Can't build map in exported game
#166 opened by omthegg - 1
the length of string of all enabled textures folders paths together must be smaller than 255 characters
#161 opened by yankscally - 1
qodot_trenchbroom_config_folder.tres doesn't open (new projects contain icon.svg, not icon.png)
#170 opened by trollusk - 3
Document loading maps at runtime from game resources
#159 opened by ceceayo - 2
godot 4.0 support when?
#169 opened by LowercaseText - 0
WAD textures with name containing upper case characters are not applied to mesh materials
#157 opened by puzzud - 2
Allow option to build and keep all brushes as separate static bodies and meshes
#158 opened by Cavlon - 1
Qodot does not look for/import bitmap textures
#150 opened by brookeburkett - 12
Support for Godot 4
#148 opened by codecat - 0
- 2
Unable to load Qodot in Godot Beta 16
#163 opened by nullsquid - 1
WAD3 support
#141 opened by andyjh92 - 0
- 9
- 1
- 12
Plugin does not work under Apple Silicon (M1-ARM64) due to a lack of correct binaries
#128 opened by cocona20xx - 1
- 0
Solid Class Entities don't show in Trenchbroom.
#151 opened by amap1380 - 1
- 2
- 2
Room support
#144 opened by m-decoster - 1
'angle' property from trenchbroom not used for scenes instanced from point classes
#142 opened by gRichardson108 - 5
Map made in blender export using plugin doesn't work despite having similar / same map file
#140 opened by babypandabear3 - 2
M1 Mac Library Issue
#139 opened by Sleggie - 0
- 0
- 0
- 2
Build geometry separated by brushes
#135 opened by LL2 - 1
Godot UV and Trenchbroom texture scale missmatch
#133 opened by kelo221 - 8
Godot reports "Resources still in use at exit"
#132 opened by deadhostdave - 2
- 3
qodot_trenchbroom_config_folder.tres doesn't work unless you have the default "icon.png" in your project
#130 opened by JamesC01 - 1
- 0
- 1
stairs question
#119 opened by anarchydev - 2
linux (debian) Trenchbroom/games/ folder
#118 opened by anarchydev - 0
- 1
Load maps when the game is compiled and running
#114 opened by TomMars