R2Northstar/NorthstarDiscordRPC

Bug with elapsed time

Closed this issue · 5 comments

When the game is launched, the elapsed time will be around 17 hours, before it's reset to 0 when finally loading into the main menu.

I also have this issue

yeah, it doesn't overwrite everything when the activity starts so stuff might be carried over from previous activities ig

self.activity = Some(Mutex::new(ActivityData {

Shouldn't the fix be as "simple" as just sending zeroes for initial data?

Apparently this is fixed in v3 according to @catornot

should be fixed by #10