REDxEYE/SourceIO

Importing Portal 2 mdls are metallic and messed up textures

Bassquake opened this issue · 11 comments

As title. After unpacking using Crobar 0.74 on Portal 2 and then Import into Blender 4.2, the objects are metallic and textures are wrong.

This is what it looks like importing metal_box.mdl from models/props:

metal_box_portal_2

This is its shading settings:

metal_box_shadings_portal_2

Disconnecting Green to Metallic gets rid of the metal look but textures obviously still borked.

image
Just tested in 3.6 and 4.2, textures import correctly. Make sure you're using latest version of SourceIO

It's probably texture conflict. You did not delete old texture. Both game uses same texture name and path, so sourceio thought that texture was imported before and re-used old portal1 textures

Im using 5.4.3. Ive always used New to create a new scene in Blender so it shouldnt be using old texture though.

Have you configured texture cache?

Have you configured texture cache?

Where do I set that? Currently these are Blenders System settings:

cache

Mine was empty, so put in a path. Still have the same issue. Seems to keep reimporting the same Portal 1 and some other folders everytime. Clicking the X to Clean All Resources or - to Delete the folders in the list doesnt make a difference.

cache-list

Uninstalled and reinstalled SourceIO and restarted Blender. I get just the one path showing now. But object is still not right.

reinstalled

No idea then

If I change the $basetexture to one of these, it looks ok. I guess Ill have to manually fix them as I go.

textures-that-work

Should be partially fixed now