Importing Portal 2 mdls are metallic and messed up textures
Bassquake opened this issue · 11 comments
As title. After unpacking using Crobar 0.74 on Portal 2 and then Import into Blender 4.2, the objects are metallic and textures are wrong.
This is what it looks like importing metal_box.mdl from models/props:
This is its shading settings:
Disconnecting Green to Metallic gets rid of the metal look but textures obviously still borked.
It's probably texture conflict. You did not delete old texture. Both game uses same texture name and path, so sourceio thought that texture was imported before and re-used old portal1 textures
Im using 5.4.3. Ive always used New to create a new scene in Blender so it shouldnt be using old texture though.
Have you configured texture cache?
No idea then
Should be partially fixed now