REGoth-project/REGoth-bs

Save game inefficient

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From Gitter:

Q:

On my system this call
world->save(SAVEGAME);
blocks and prevents the game from starting. I did some debugging and there is some recursive function call inside bs code.

A:

the save call takes ages for me when I run via the debugger. It's totally fine from the command line though. Should also not matter if you load a small world like OLDMINE. Otherwise you can just comment it out for now, but we should figure out what's taking it so long