RWA-Team/RimworldAscension

Textures overhaul

Closed this issue · 13 comments

Wivex commented

Add "depth" to those benches:

tablecarpenter
tabletailormedieval
tablestonecutter
tablebutchermedieval
tablebrewermedieval

Shorten the saw, make it 1x1 bench:

sawmill

looks nice! 👍 i approve.

Wivex commented
  1. textures should not be compressed like that. It's fine if they becom bigger on z axis.
  2. i need 3 projection for each table view, like this (also, don't draw black outline where table "top" ends, before going "down"):
    tablemachining_back
    tablemachining_front
    tablemachining_side
  3. Saw blade should be turned the other way. The original texture is wrong too. (-_-)

I wish you would have told me that before hand >_>
All you said was to "add depth"

Wivex commented

My bad. But that's what it actually meant.

forget diana would be intrested too 😛

Wivex commented

can do without it for now