cosmetic 9bit issues
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itsdarsh commented
Will be expounded upon as I continue my playthrough
- if a pokemon with a stone evolution learns a move post-evolution, the screen returns to the party menu while learning the move (it should stay on a white screen, otherwise you see the whole party with Not Able listed next to it, which looks confusing imo)
- if there's a weather condition and you're out of moves, the "has no moves left" message appears under the weather icon
- conversely, pulling up a move description doesn't redraw the weather icon until you go back to the main battle menu
- the withdrawing into ball anim plays twice for Pursuit used on a mon switching out if battle animations are off'
- moves that never miss (or status moves that otherwise ignore accuracy checks) are listed with 100% accuracy, not ---% accuracy
- in Goldenrod Harbor, the "kaching" sound effect when buying something doesn't match when money is actually reduced
- After the Bug Catching Contest is over due to the player opting to end it early, the BG fades in from black, but the NPC sprites do not, meaning a second or two where the NPCs are all standing on a black void before the BG fades in
- If enemy mon has a max length name (e.g. Jigglypuff) and uses a palette changing animation (for example, eating a berry), the palette of the last letter will also change with the animation
- Leaving the Route 36 grotto puts your spriteover the grass awkwardly