Effect listeners should have access to GameState
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shawncplus commented
The scenario is that a player has an effect which allows for a chance for their heal to do an extra 50% healing as a HoT. Currently this is not possible as you can't access the EffectFactory inside the heal
listeners to create the HoT effect.
My initial idea for a solution is to allow the listeners
property of an Effect configuration to either be the current { /* stuff */ }
style or a new state => ({ /* stuff */ })
style.
- Update
EffectFactory#add
to take a third parameter which is theGameState
- When adding the Effect's listeners to the event manager check which form the
listeners
property is in and handle accordingly
- When adding the Effect's listeners to the event manager check which form the
- Update
BundleManager#loadEffects
to pass GameState toEffectFactory.add