How to get Deep-MVLM style shading on mesh?
m-a-x-c opened this issue · 0 comments
m-a-x-c commented
On the left is the my mesh put through the Deep-MVLM algorithm and visualised with its built in functions. On the right is when I open the same mesh in mesh lab. How do I get the lighting/shading similar to how you all did it? It brings out the contours much better and it would help to know exactly how you did it.
Thanks.