Request for improvement
Closed this issue · 2 comments
sluramod commented
Currently, there are 2 types of handlers in StateMachine:
- based on event transition
- based on state transition
Suppose I want to have a handler that does not care how I got to from one state to another - it could be via state -> state transition or based on some event.
It would be nice if there was a way to handle this scenario with a single handler.
inamiy commented