Realm667/WolfenDoom

[Coop] Making achievements "coop-compatible"

Opened this issue · 2 comments

List of achievements which must be made coop-compatible:

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List of achievements which must be deactivaed for coop-mode:

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List of achievement ideas for coop-mode only:

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Info: I cannot write INTO your comment, like you can into mine. :)

Could be coop-compatible:

  • gunslinger (both fired 1000 bullets)
  • perfectionist
  • speedrunner
  • trickster
  • impenetrable
  • disgrace
  • pacifist
  • clear shot (both of them must)
  • watch your step
  • how it was in 1915
  • assasin (totally)
  • stingy with the ammo
  • automatic weapons
  • a peaceful solution (total sum 10 of them?)
  • blast-resistant
  • demolition man (maybe triple the number needed?)
  • feel the burn
  • sharpshooter
  • Blazsko of the death --> rename Commando of the death? => could also fall into coop-only, see brainstorming
  • I am iron man
  • 2044 time oddysey
  • so uh, which will it be
  • 4077
  • treasure hunter
  • gold digger
  • stay dead
  • Gotta gib 'em all
  • this is neat
  • go outside
  • thophy hunter
  • Digging Deep

Would be deactivated:

  • chevalier
  • naughty, naughty (but don't sure about this one...)
  • spam, spam, spam
  • liquid death (? - depends on how you treat death in coop)
  • pesky problems (similar to above)

BRAINSTORMING for coop only:

  • How about adding some competitive achievements, like who kills more Nazis/Undead first or geather more gold? (or points? devide enemies according to their strength and assing them points) = challenging each other
  • Could there be some race of who gets first to where? [there could be some button(s that needs to be switched at the same time) on a map that could start that - but only appears in coop]
  • "Double kill" - killed someone at the same time (could be very prone to the coded time so it is not imposible, but also not so easy to get)
  • "Cover fire / cover me" - when one is reloading, the other must shoot at that time (make it three time in a row to achieve this e.g.)
  • "Bloodbrothers" - healed the other one when bellow 10/or critical (if there is an option to heal someone else with a medkit in your inventory)
  • "Team work" - while one is shooting (in fight, not just shoot - but really no clue how to code it, hehe)/standing ground, the other comple some primary objective
  • It screams for some team puzzle, both have to step on something far away to open door (but that's just maybe too Portal :D )
  • "Stalingrad" - if there is an option to start a map in coop where you "get" a weapon "from the ground" at the start but not to be put in your inventory right away, there could be a possibility to someone get weapon and the other one only bullets...
  • "You drive, I'll shoot" - is it possible to make the start of C2M4 that someone drive and the other shoots?
  • "Time is our enemy/we don't have much time" - complete two objectives (primary and/or secondary) at the same time/right after each other with 2-3 sec delay for it e.g.
  • "Combo jumbo" - using an advantage of two players to get into some spot, where it is impossible to get when playing alone (with some gold e.g. - maybe more places? different rewards?) - think of jumping on each other in CS1.6
Figure

01

I am squeezed out for now... maybe something else will pop out in time...

  • "Wild wild west" - complete level with pistols only (no better weapon)
  • Speaking of CS1.6 - how about a loading bar for some action, the other must defend him meanwhile... not? ... too much?
x3003 commented

Why not deactivate pacifist ? Someone in coop mode is gonna shoot at least 1 nazi....