Realm667/WolfenDoom

[C1M2] Hovering Ryan (previously: Lockup when firing flamethrower)

x3003 opened this issue · 7 comments

x3003 commented

With the git version, in c1m2, when firing into this room (from 4 sides, where ryan stands now) with the flamethrower, the game locks up completely.

boa_lockup

Screenshot_Doom_20220408_154533

I've got no lockup when firing in any other direction.
I've tried gzdoom all the way down to v4.8 pre 208, as v4.7.1 won't start the game.

Edit:

if you didn't released ryan yet (the alarm isn't activated ) and clipped through, the game doesn't lockup.

This is interesting. I had these issues as well a few times at the exactl location but never was able to reproduce these until now. No idea what is going on here so I am summoning @Ozymandias81 @Talon1024 @AFADoomer

It is because of Ryan himself rather than the room, I can reproduce this anywhere.
Edit. Ascher and Douglas work fine.

x3003 commented

With the latest git version, boa/gzdoom still crashes when using the flamethrower.

@x3003 In what circumstances? ...damn, you're right...
The problem is in A_Defend, currently debugging it...

x3003 commented

Yeah, the crash is gone. But now ryan think he's jesus, maybe he can walk on water too :))

He can only stand or hover, not walk :-) Summoning @Talon1024 anyway, maybe he would have an idea about what prevents Ryan falling.

Tried this today, everything works fine for me, Ryan is not floating and moving normally as supposed to do.