Realm667/WolfenDoom

Radio messages: words near line beginnings are sometimes drawn in incorrect colours

Closed this issue · 6 comments

As shown here (DARRENMESSAGE22, 47, 07 respectively). The translations in the spreadsheet have correct colour codes.

See second lines in the following messages:

Old screenshots (June 2021)

Screenshot_BoA_20210616_211034
Screenshot_BoA_20210617_193643
Screenshot_BoA_20210617_194323

Transferred from my 'C2 playthrough' issue. Not fixed yet as of 23 Apr 2023.
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It would be necessary to backport this fix to BreakString.

@Talon1024 Thank you very much! Works fine on all three occasions from my old issue.

However the pickup messages for all items are now drawn in a solid colour (on screen; in the console nothing changed). Is it intentional @Talon1024?

Probably not. But, when I tested pickup messages on TEST_DLG, I didn't have any issues with them:
Screenshot_Doom_20230907_220935

However, my recent commits seem to have caused another issue with the text colouring:
Screenshot_Doom_20230907_221128

However the pickup messages for all items are now drawn in a solid colour (on screen; in the console nothing changed). Is it intentional @Talon1024?

Regarding that, the pickup message colours are customizable: Display options -> HUD options -> Message Options -> Item pickup.

Also, most of the language.csv entries for the pickup messages do not have colour codes, except for the keys.

I meant the resource amounts that are added to the strings at runtime:
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These colours were applied to the whole message instead of the last part. However they seem to work fine currently, thank you again!