Realm667/WolfenDoom

Tree blocking shot

Opened this issue · 5 comments

x3003 commented

In c3m1_a, this tree is blocking the shot.

Screenshot_Doom_20230730_120547

The tree variants are AFAIK chosen randomly, not sure how many hundreds of places on maps we can find where bullets can be blocked by thin air...
@Talon1024, what do you think, will anything major break on the maps if I make the bullets not collide with 3D model trees at all?

One level that immediately comes to mind is C2M3. The snipers at Giftmacher's house are very dangerous because they can hit you from a kilometer away. Allowing their bullets to pass through trees would make them even more dangerous, and you would be unable to see where the bullets are coming from.

x3003 commented

This one is blocking the shot too. These trees seems to have a lot of 'empty space' around them. Maybe shave away some of it ?!

Screenshot_Doom_20230902_130357

I agree, shaving them would be a good idea already, but not too much - as @Talon1024 has already said, we need to ensure that the enemy snipers don't get a big advantage by that change.

Maybe remove this tree. It block a lot of the shots. The distance between the 2 crosshairs is about the width of block.

Screenshot_Doom_20240412_160712

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