Realm667/WolfenDoom

Burning barrel too big

Closed this issue · 6 comments

grafik
It should be about 60% of it's current size.

Same goes to the sniper
grafik

And to this pot... what is wrong with the scaling on some objects? One parent object broken?
grafik

Could you please provide map and coordinates ?

OK. Compared with the latest gdoom dev build/BOA dev build and public release 3.1. I cannot see any difference. Also all those sprites are scaled x1y1 so render unmodified.

Okay, the bug is indeed already in v3.1 which doesn't make it any better. In v3.0 it looks like this and that's the right scaling:
grafik

Considering the sprite difference, I think the original sprites have just been replaced without being rescaled. I will take care.

Interestingly the pot and the sniper look the same in v3.0. Maybe other sprite replacements suffer the same issue.