Realm667/WolfenDoom

Some doors shifted downwards

Closed this issue · 7 comments

With the latest git version, in c1m2 (and others ???), some of the doors seems shifted downwards.

This one is still fine

Screenshot_Doom_20240419_172102

But these not

Screenshot_Doom_20240419_170337
Screenshot_Doom_20240419_170340
Screenshot_Doom_20240419_171033
Screenshot_Doom_20240419_171531
Screenshot_Doom_20240419_171744
Screenshot_Doom_20240419_171748

Screenshot_Doom_20240419_174253
Screenshot_Doom_20240419_174604
Screenshot_Doom_20240419_174607
Screenshot_Doom_20240419_174741

And it looks these are shifted upwards

Screenshot_Doom_20240419_223418
Screenshot_Doom_20240419_223503

Strange… was this fine before my commit?

Edit:

Looks like it got broken on a commit @ 17/04/24, which also broke the floor. See #1386

I might have fixed in the attached. Again I compared with 3.1 ...
C1M2.zip
This includes the floor fix too. If you get to test before I do and find all is well, I'll update to #1384

It's also on c1m5 (and other maps ?)

Screenshot_Doom_20240420_113628
Screenshot_Doom_20240420_113639
Screenshot_Doom_20240420_113643
Screenshot_Doom_20240420_113656
Screenshot_Doom_20240420_113707

Looks like all the control sector ceiling heights got stuffed up recently. This no doubt will affect all my recent upload c1 fixes. Work to do and then test ALL C1 maps ...

Strange. The only thing that has been done there afaik was changing the flag of the sector for he flat-rendering on the automap. Added your file, will reupload current state. Maybe you need to double-check if I uploaded the right version.

The door issue seems fixed.