Realm667/WolfenDoom

gate partially vanished when kicking open

Closed this issue · 4 comments

Most of this gate vanishes when kicking it open.

Screenshot_Doom_20240427_112133

Does it do the same thing when opened normally?

;) You asked for it....

Screenshot_Doom_20240427_112125

Should be good after bc73016. Looks like there is a loss of precision in the engine's polybject rotation code at non-standard rotation speeds...

Seems fixed.