Refactor with Hyper 1.0
RedL0tus opened this issue · 0 comments
RedL0tus commented
This is the tracking issue for rifling's refactoring.
There is a plan for refactoring rifling, but due to Hyper's constantly-braking API and the lack of documentation, I decide to delay it to the release of Hyper 1.0.
I'm too lazy
To be continued...