Tasks
RedTopper opened this issue · 3 comments
RedTopper commented
done
- Base engine
- Base render
- Main menu
- Score system
- BGM
- Sound Effects
- Fonts and text rendering
- Copy CIA to owncloud for fast development
- Have a flag for BGM so you can build two versions.
- Load levels from a file
- Make walls move
- Add collision to the game
- Rewrite Polygon code to use the GPU
- Make sure there are no memory leaks
- Improve level editor
- Game is 5% more trippy
- Levels can have their own unique pattern now
- Figure out why every 6th ish launch of the game causes it to hang on the Nintendo 3ds logo.
- Graphical Editor
- Contemplate what license I should use
- More dynamic level loading
- Level Up
- Save score data
- Use OGG for sound files
- Pulse to the beat
rweichler commented
Here's a minimal .ogg decoder: https://github.com/nothings/stb/blob/master/stb_vorbis.c
RedTopper commented
That's fantastic (and probably what we need!) but I have zero clues on how to implement that to communicate with the DSP firmware. Though if somebody else would like to give it a shot, they can go for it!
RedTopper commented
@rweichler Well 3.5 years later I finally got good enough to have a clue on how to implement that library. Looks like I can finally close this, haha.