RedTopper/Super-Haxagon

Tasks

RedTopper opened this issue · 3 comments

done

  • Base engine
  • Base render
  • Main menu
  • Score system
  • BGM
  • Sound Effects
  • Fonts and text rendering
  • Copy CIA to owncloud for fast development
  • Have a flag for BGM so you can build two versions.
  • Load levels from a file
  • Make walls move
  • Add collision to the game
  • Rewrite Polygon code to use the GPU
  • Make sure there are no memory leaks
  • Improve level editor
  • Game is 5% more trippy
  • Levels can have their own unique pattern now
  • Figure out why every 6th ish launch of the game causes it to hang on the Nintendo 3ds logo.
  • Graphical Editor
  • Contemplate what license I should use
  • More dynamic level loading
  • Level Up
  • Save score data
  • Use OGG for sound files
  • Pulse to the beat

That's fantastic (and probably what we need!) but I have zero clues on how to implement that to communicate with the DSP firmware. Though if somebody else would like to give it a shot, they can go for it!

@rweichler Well 3.5 years later I finally got good enough to have a clue on how to implement that library. Looks like I can finally close this, haha.