Detect duplicate materials and unused materials
Opened this issue · 1 comments
Reedbeta commented
The material compiler currently doesn't warn about duplicate names in an .mtl file, but then the dupes get dropped on the floor when they're loaded and stored in a hash table.
Also, we don't currently do anything about unused materials. There are two parts to this: 1. clean up empty material ranges in meshes; 2. clean up materials in the library that are never referenced by any material range in the mesh.