SplayLibrary is an OpenGL wrapper built on SciPP, Diskon, DejaVu, GLFW and GLAD. The goal is to include every feature of OpenGL 4.6 Core Profile in C++ classes - with a lot of compile time verifications and debug tools - and to add some very common tools used with OpenGL: a window handling system, mesh classes, etc.
Simple sphere raytracing with varying cube map backgrounds:
SphereRaytracing.mp4
Edge detection of a Suzanne mesh using a two passes render with custom framebuffers: