RelativityMC/C2ME-fabric

Ghost mushrooms past simulation distance in swamps

Closed this issue · 5 comments

Describe the bug
When in swamps unexplored chunks rendered past the simulation distance will have ghost mushrooms. Once the chunks have been loaded into the simulation distance the ghost mushrooms go away. This is also visible to vanilla clients aswell when c2me is run on a server.

To Reproduce
Steps to reproduce the behavior:

  1. Make sure render distance is set higher than simulation distance.
  2. Explore chunks in swamp biome that haven't been loaded in the simulation distance before.
  3. See a perimeter of ghost mushrooms around you past your set simulation distance.

Expected behavior
I expect to see no ghost mushrooms.

Screenshots
2024-07-18_02 23 28

Runtime info (please complete the following information):

  • OS: Windows 11 Pro
  • Minecraft version: 1.21
  • Mod version: mc1.21 - 0.2.0+alpha.11.107

Other mods
Fabric API

Checklist

  • [x ] I am using the official version of the mod.
  • [x ] I tried the latest development version but the issue persists.
  • [ x] I searched for similar open issues and could not find an existing bug report on this.

Can confirm.

Fake mushrooms on pillager outpost.
2024-07-25_15 14 33

I can confirm this has fixed the issue, though I have only tested it in single player for now. I'll have to update my server before I can try it there. Great stuff 🙌