The lighting that calculates for No-Tick VD chunks after worldgen appears to be corrupted.
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frosthuuuund commented
Describe the bug
Sometimes light spots or shadows from the first lightmaps on no-tick vd chunks have jagged edges on the chunk borders randomly.
To Reproduce
Steps to reproduce the behavior:
- Get the latest Terralith's datapack from the Stardust Labs website.
- Install C2ME with Freecam mod and/or Zoomify.
- Set in mod's config 127 chunks render distance.
- Raise the distance in the game settings.
- Create a single player world with added Terralith's datapack, as it floating islands make this bug more obvious.
- Keep locating these floating islands until you'll find these bugged lightmaps.
- Relog to make bugged lightning for generated chunks disappear.
Expected behavior
C2ME should not corrupt first lightmaps.
Runtime info (please complete the following information):
- OS: 24h2 IoT Ent LTSC Preview + temurin21jdk
- Minecraft version: 1.21
- Mod version: 0.2.0+alpha+11.107+1.21
Crash reports / logs
https://paste.nolog.cz/?fdd5a83cd129be5c#CpjAddnRi8S9wnmffkN6sAMzaKkDoFsQ5dVV7ua5PRcB
Checklist
- I am using the official version of the mod.
- I tried the latest development version but the issue persists.
- I searched for similar open issues and could not find an existing bug report on this.