Activated Mods Data
InsanoDeath opened this issue · 6 comments
InsanoDeath commented
it is simple, getting game activated mods data so that we can know which mods are used and current time
MJRLegends commented
Looking at the Telemetry SDK from SCS this kinda of data for active mods isnt provided through the SDK systems
InsanoDeath commented
so is there any way we can get it?
jorensanbar commented
Create your own program that access to the data of profile (saves) and extract the info.
InsanoDeath commented
Also one more is that possible to add top speed in the telemetry data while doing a job?
jorensanbar commented
You have to do that with your own programming, when the telemetry gives you the current speed, you save your variable that stores the maximum recorded.
InsanoDeath commented
Thank You