RidefortGames/FishNet-ThirdPersonPrediction

Assets\Script\PredictionMotor.cs(192,13): error CS0103: The name '_playerInput' does not exist in the current context

Opened this issue · 1 comments

Hi there
If this mensage apears to you:
Assets\Script\PredictionMotor.cs(192,13): error CS0103: The name '_playerInput' does not exist in the current context
You need to add this to define SYMBOLS
image

After adding the above I get this:

FishNet.CodeGenerating.ILCore.FishNetILPP: (0,0): error - Replicate method Move within PredictionMotor requires exactly 4 parameters. In order: replicate data, asServer boolean, channel = Channel.Unreliable, replaying boolean.

FishNet.CodeGenerating.ILCore.FishNetILPP: (0,0): error - Reconcile method Reconciliation within PredictionMotor requires exactly 3 parameters. In order: replicate data, asServer boolean, channel = Channel.Unreliable.

PostProcessing failed: Unity.ILPP.Runner.ILPostProcessorDiagnosticsException: FishNet.CodeGenerating.ILCore.FishNetILPP: (0,0): error - Replicate method Move within PredictionMotor requires exactly 4 parameters. In order: replicate data, asServer boolean, channel = Channel.Unreliable, replaying boolean.

(0,0): error - Reconcile method Reconciliation within PredictionMotor requires exactly 3 parameters. In order: replicate data, asServer boolean, channel = Channel.Unreliable.
at Unity.ILPP.Runner.PostProcessingPipeline.HandleDiagnosticMessages(String ilppName, List1 messageList, LoggerAndProgressSink& combinedLogger) at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action2 progressSink)
at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
Unhandled Exception: System.InvalidOperationException: Post processing failed
at Unity.ILPP.Trigger.TriggerApp.d__1.MoveNext() + 0xf74
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at Unity.ILPP.Trigger.TriggerApp.d__1.MoveNext() + 0x1149
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Unity.ILPP.Trigger.TriggerApp.d__0.MoveNext() + 0xc7
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.<

$>d__0.MoveNext() + 0x1a3
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.(String[]) + 0x20
at Unity.ILPP.Trigger!+0x47849b