Add UIEdgeInsets utilities
jvisenti opened this issue · 3 comments
jvisenti commented
extension UIEdgeInsets {
init(inset: CGFloat) {
self.init(top: inset, left: inset, bottom: inset, right: inset)
}
init(xInset: CGFloat, yInset: CGFloat) {
self.init(top: yInset, left: xInset, bottom: yInset, right: xInset)
}
init(top: CGFloat) {
self.init(top: top, left: 0.0, bottom: 0.0, right: 0.0)
}
init(left: CGFloat) {
self.init(top: 0.0, left: left, bottom: 0.0, right: 0.0)
}
init(bottom: CGFloat) {
self.init(top: 0.0, left: 0.0, bottom: bottom, right: 0.0)
}
init(right: CGFloat) {
self.init(top: 0.0, left: 0.0, bottom: 0.0, right: right)
}
}
ZevEisenberg commented
Note that this makes it impossible to use UIEdgeInsets()
, because it's ambiguous. Not a huge problem, since UIEdgeInsetsZero
exists, but worth considering.
ZevEisenberg commented
We should revisit my previous comment for Swift 3, because I bet UIEdgeInsetsZero
is going away due to the Great Renaming. Not sure what's replacing it, though.
jvisenti commented
Not a ton of value here, closing