Rinnegatamante/vitaQuake

SCR_BeginLoadingPlaque() fails to draw loading.lmp on map start

Opened this issue · 0 comments

Description

In M_GameOptions_Key on line 2958 SCR_BeginLoadingPlaque (); is called. This function is meant to draw the loading screen. The loading screen is not drawn. Rather, the current screen will freeze until the map loads, where the console will briefly show up.

Expected Result

  1. Start new multiplayer game
  2. Select start game
  3. Loading screen appears
  4. Map loads

Actual Result

  1. Start new multiplayer game
  2. Select start game
  3. Map loads

Additional Info

I also tried replacing SCR_BeginLoadingPlaque(); with a direct call to void SCR_DrawLoading();, but I encountered the same behavior.