Add Keyboard class for handling raylib keyboard related functions
swiderskis opened this issue · 3 comments
swiderskis commented
I noticed there are classes defined for handling mouse (Mouse.hpp) and gamepad (Gamepad.hpp) inputs. However, there are also keyboard input functions in raylib that are not defined in raylib-cpp.
I think it would make sense to define these in a Keyboard class. If you agree, would you like me to make a PR for this?
swiderskis commented
Also, perhaps the SetExitKey() function should be added as a method of the Window class?
RobLoach commented
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaas
swiderskis commented
Added in #275