RobertSkalko/Mine-And-Slash-Rework

[Suggestion] Config to remove weapon restrictions

Closed this issue · 4 comments

Rather than adding individual weapons, perhaps a config to allow all weapons to work? Hence scaling damage taken by mob - what are your thoughts

Seeing as you had some bug that caused half the mod to stop working, after checking out what the working mod looks like, is this still relevant?

So when running the mod solo I still don’t see requirements for say a Vanilla Sword (whether it is configured or not) despite seeing the Wepaon Requirements not met popup, but do see requirements from weapons in this mod. Is this intended behavior still?

Ah i see, yes. You do need a weapon with mine and slash stats to cast spells. And yes that's intended, because the spells get 99% of their damage from your mine and slash stated weapon, so in most cases even if you were allowed to cast a fireballl say with a vanilla sword, it'd just do 0 damage

I forgot to mention if you hate some spells that require a certain weapon, like arrow barrage needing a bow, you can always edit the spell datapack to not require it, but having MNS stats is a must.

Closing unless you want to continue.