RodZill4/material-maker

Materials with AO turn black when converting to shader in Godot

nan0m opened this issue · 1 comments

Material Maker version:
v1.3

OS/device including version:
Win10 RTX 3070

Issue description:

I export a MM-material to godot.
In Godot I have a nice working material but now I want to convert that material to a shader in Godot.
I press convert to shader.
If Ambient Occlusion was enabled on the material. The material will look fine in the editor view but once I start the game it's completely black.
If I unticked Ambient Occlusion it is fine.

If I simply recreate the whole material using the texture maps in Godot, this doesn't happen and it works

Based on the description it sounds like the break happens on godot side when converting material into shader. You might want to open an issue on their side too?