Ruin0x11/ElonaPlusCustom-GX

Spell Power

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Excuse the machine translation, as English is difficult to understand.
Thanks for the great work!

At 400% spell power, the magic was about 3 times more powerful than non-custom.
Maybe the following noncustom 2.01 changes are not coded.

The number of dice for attack spells is no longer increased by spell power. They now behave like a lot of other spells - only their dice range will be increased when spell power increases.

Sorry if I'm wrong.

s = "" + dur + lang("ターン ", "t ") + buffdesc
return
}
calcskill i, cc, calcspellpower(i, cc)
if ( cc == 0 ) {

calcskill i, cc, calcspellpower(i, cc) → calcskill i, cc, calcspellpower(i, cc), calcspellpower(i, cc)

Fixed in 2.12.1.1.