Spell Power
Closed this issue · 2 comments
aaabbbaaabb commented
Excuse the machine translation, as English is difficult to understand.
Thanks for the great work!
At 400% spell power, the magic was about 3 times more powerful than non-custom.
Maybe the following noncustom 2.01 changes are not coded.
The number of dice for attack spells is no longer increased by spell power. They now behave like a lot of other spells - only their dice range will be increased when spell power increases.
Sorry if I'm wrong.
aaabbbaaabb commented
s = "" + dur + lang("ターン ", "t ") + buffdesc
return
}
calcskill i, cc, calcspellpower(i, cc)
if ( cc == 0 ) {
calcskill i, cc, calcspellpower(i, cc) → calcskill i, cc, calcspellpower(i, cc), calcspellpower(i, cc)
Ruin0x11 commented
Fixed in 2.12.1.1.