q re Skyrim AE support
SteveTownsend opened this issue · 4 comments
Hey, sorry for the ping - is master branch compatible with both AE and SE binaries now? I see some relevant updates, but don't want to move my mod to latest unless it's going to work on both.
Ugh, this report seems way more entitled than I intended. I just wanted to ask about status, since users are complaining and I saw some work had been done that looked related - it's definitely not a demand for an upgrade path, soon or ever, unless it's on your radar already.
It only supports AE now
Just to update here. Thanks so much to you and all who worked on getting this ready so quickly. Seems like my mod is now working OK on AE. FYI I made a fork of your master that incorporates some local changes I keep around because I could not be bothered to sync to all your latest: I never yet got around to using CMake for home desktop dev, and I could not get the SKSE::WinAPI entry points to resolve properly so I just prepended CLSSE to the affected function names. The main thing I did was make it buildable for both SE and AE using a compiler macro SKYRIM_AE , since I don't expect to be on AE myself for months, if ever.