Blender 4.2, generated rig shrinks mesh
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This seems directly related to the "maintain volume" constraint that gets added, as disabling that seems to remove the issue. Will update again if I find anything else
I cannot confirm the reported issue in my own environment.
Perhaps setting IK Stretch to 0 might resolve it?
If you discover more details about the reproduction method or any workarounds, please let me know.
The issue in my case was 100% the shrink mesh constraints, however I'm also unable to reproduce outside of that particular project. I tried re-creating things in a clean project with a makehuman mesh and did not observe the shrinking that I mention in my original post. Tempted to declare this as some mysterious issue with that project and just re-create the rig unless I can reproduce