multi-frame and animation support?
evdem opened this issue · 1 comments
evdem commented
- Does GLmol support multi-frame data files (e.g. PDB)?
- I think it is possible to make animations by model interpolation between frames. To avoid data transfer every frame one could morph meshes in a shader, e.g. aPos = aPos1t + aPos2(1-t).
evdem commented
Please look at the animated protein morphing model (PDB 2HAC) https://www.ibiblio.org/e-notes/webxr/mini.htm or twitter.com/EvgenyDemidov