SBUtltmedia/aframe-glmol-component

multi-frame and animation support?

evdem opened this issue · 1 comments

evdem commented
  1. Does GLmol support multi-frame data files (e.g. PDB)?
  2. I think it is possible to make animations by model interpolation between frames. To avoid data transfer every frame one could morph meshes in a shader, e.g. aPos = aPos1t + aPos2(1-t).
evdem commented

Please look at the animated protein morphing model (PDB 2HAC) https://www.ibiblio.org/e-notes/webxr/mini.htm or twitter.com/EvgenyDemidov