Joystick doesn't update on Release build configuration
andre-sampaio opened this issue · 1 comments
andre-sampaio commented
Joystick won't update if build configuration is set to Release.
Minimal code sample:
static class Program
{
static void Main(string[] args)
{
var window = new RenderWindow(new VideoMode(200, 200), "Joystick doesn't read :(");
Joystick.Update();
uint connectedJoystick = 0;
for (uint i = 0; i < Joystick.Count; i++)
{
var isConnected = Joystick.IsConnected(i);
if (isConnected)
connectedJoystick = i;
}
while (window.IsOpen)
{
window.DispatchEvents();
Console.SetCursorPosition(0, 0);
Joystick.Update();
for (uint i = 0; i < Joystick.AxisCount; i++)
{
var position = Joystick.GetAxisPosition(connectedJoystick, (Joystick.Axis)i);
Console.WriteLine($"Axis {(Joystick.Axis)i}: {position}");
}
}
}
}
If built using Debug configuration Joystick.GetAxisPosition will work fine, while on Release the values for each Axis will be stuck on the same value.
IDE: Visual Studio 2019
.Net SDK: .NET Core 3.1.301
Platform: x64/x86/AnyCpu
Configuration: Release
OS: Windows 10
andre-sampaio commented
I'm closing this issue since I can no longer reproduce it.
Not sure if this is a coincidence or not but this piece of code started to work after I built CSFML and C++ SFML myself.